The Nature and Purposes of Research in the Creative Media Industries
Primary research
Primary research is research conducted personally. Primary research can only come from the person performing it and can not come from a third party or external source.The primary research we conducted includes a questionnaire and the organization of the interviews for our documentary. The survey can be found here
Primary research can be more reliable in some situations as it is information you have gathered yourself, so any doubts about the source or authenticity of the information are non-existent.
Some examples of primary research includes surveys, questionnaires and interviews. primary research is very useful for projects like this because of it's reliability, information from the internet is not always reliable but primary research is guaranteed to be reliable since you are the source of information.
The pictures below are the responses for the survey I created for this piece of work. I tried to get a good mix of people by e-mailing the survey around the class.
Secondary Research
Secondary research is any research taken from an external source or third party. For example, you may find an article on google backing up the point you are trying to make. I used various examples of violence in real situations which people have believed can be attributed to video games. The majority of this research came from this Wikipedia article and the rest from various other sources (listed below)http://www.theguardian.com/technology/2014/nov/10/video-games-violent-study-finds
http://onlinelibrary.wiley.com/doi/10.1111/jcom.12129/full
http://www.bbc.co.uk/news/education-26049333
http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/longterm-us-study-finds-no-links-between-violent-video-games-and-youth-violence-9851613.html
http://en.wikipedia.org/wiki/Video_game_controversies#US_publicized_incidents
http://www.video-game-addiction.org/violence.html
http://www.gamespot.com/articles/violent-video-games-dont-lead-to-increases-in-viol/1100-6422421/
http://time.com/34075/how-violent-video-games-change-kids-attitudes-about-aggression/
http://www.polygon.com/2014/9/12/6141515/do-violent-video-games-actually-reduce-real-world-crime
Contrary to my previous statement about primary research, secondary research is in some cases more reliable providing that it is from a genuine source. Most of the secondary research I gathered was from legitimate and professional websites/critics.
Quantitative research
Quantitative research is any research containing facts and figures such as profit, box office sales or ratings.
All of our quantitative research was in our survey in the questions that provided data in the form of numbers and figures (shown below).
All of our quantitative research was in our survey in the questions that provided data in the form of numbers and figures (shown below).
This graph shows the split between the male and female participants for my survey.
This graph shows how frequently the audience I chose plays violent video games.
These percentages show the difference between which people think society has become de-sensitized to violence and how many would change the rating system for games.
Qualitative research
Qualitative research is any research containing worded opinions and responses to media by people. For example, written reviews for films, TV and games as well as generalized discussion. All of my qualitative research consisted of discussions with my peers about current events in gaming and their reactions to them, more specifically the recently released Mortal Kombat X a game series notorious for its gratuitous violence. None of this research was recorded but Mortal Kombat is discussed in the final documentary.Data gathering agencies
Data gathering agencies collect data from consumers and display it on a website or document. Examples of data gathering agencies include BARB Broadcasters’ Audience Research Board) RAJAR (Radio Joint Audience Research Ltd.)
BARB record how many people are watching TV programmes and when allowing you to figure out when the most people will be watching TV. BARB figures were especially useful when I was doing advertisements as I could see a physical interpretation of where the best place was to place my advert. JAFAR is a similar service to the BARB but gather figures from radio broadcasts.
Audience and market research
Audience and market research is research you perform in order to better understand your audience, by learning your audiences demographics and psychographics you can better target your product to your audience. The audience research I performed consisted of the aforementioned survey which allowed me to gather my peers age, gender, location, and their opinions on violent video games.
3 Minute Wonder
These are a few screenshots taken from my 3 minute wonder.
Production research
Production research is any research done pre-production such as making sure you have the correct permissions for actors, locations and equipment. For my production I had to get permission from all the actors I intended to use in my production as well as permission for the locations I used and the equipment.
For our documentary we had to fill out various pieces of pre-production paperwork. Some pieces we had to complete included location releases, actor releases, storyboards, schedules etc. All the paper work can be found in the link below.
This is all the pre-production paperwork for the documentary
Hi Connor,
ReplyDeleteGreat work on this piece. You have clearly shown that you understand the types of research and their purpose.
Some points for improvement:
-Check the formatting of the blog post, some areas have that white highlight.
-Please list some examples of primary research and why they are useful.
-You have shown results from your own research but please explain what I am looking at.
-What other production research did you carry out? Extend the examples.
Good job!
Thanks,
Josh